Changelog
[V6.0.2]
(wow not even 30 minutes since V6.0.1 lol)
Fixes
- Fixed incorrect default TouchConfigurations used internally, breaking a some Client Objects
- Fixed Teleporters not working
- Fixed Dismounters not being able to dismount attachers
[V6.0.1]
Fixes
- Fixed a bug where Vanishers have canFlip enabled even if it's turned off in the TouchConfiguration
- Fixed Vanishers' Shrink mode not working properly if orientated
- Fixed an issue where AutoRemove didn't work on GuiDisplayers
- Fixed Activator parts on Turrets using the wrong TouchConfiguration
- Fixed canFlip support for Turret activators & Trip Parts
- Fixed buggy behavior with IndicatorInterval on Beat Blocks when Indicator is turned off
- Fixed player hitboxes for every single client object.
- Fixed button activated BouncePads not deactivating
Improvements
- Swings, Vines & Ziplines can now have their mount models customized.
- Added a configuration to Dismounters where pushboxes can dismount parts for the player instead of the pushbox itself. (ForceDismountPlayer)
- Allows you to have multiple Trigger parts for Attachers
- Added an ActiveCanCollide configuration to Falling Platforms
- Added a CleanDelay configuration to Attachers
- Added MoveVector, IsShiftLocked & IsJumping to the list of retrievable values in Property Changers
- Added a Loop configuration to Ziplines
- Renamed frame parts to their floor number (NOTE: The update kit does not make this change.)
- Added support for Gradient Parts to affect its children as well
- Added a StunDuration configuration to Trip Parts that immobilizes the player
- Added a SitOffset configuration to Seats
- Jump Launchers now support being made completely invisible
- Added a configuration to PropertyCheckers in which if the condition fails, the entire sequencer loop will stop. (ConditionalBreakSequence)
- Added a configuration to PropertyCheckers in which it yields the seqeuence, until the condition has passed. (ConditionalYieldSequence)
- Added a new field "Event" to PropertyCheckers in which it yields the seqeuence, until the Event has fired. (Useful for ProximityPrompts, jump detection, etc)
- Added the ability to use & change character instances in PropertyChangers.
- Added a "FlipCooldown" Attribute to flips
- Added "CollisionGroup" support to TouchConfiguration
[V6.0.0]
The kit has been fully reworked, and several objects now work differently.
- New client objects: Attachers, Gradient Parts, GUI Displayers, Jump Launchers, One-Way Platforms, Property Changers, Swings, and Sequencers
- Various additions and changes to existing client objects
- Value objects inside Client Objects have been removed in favor of
Configuration
objects for settings and Tags for object flags.ClientObject
values are also no longer needed or used. - Distance Culling is now enabled by default for most physics objects to increase performance.
- There is now a
KitSettings
module found inReplicatedStorage
that allows you to toggle global kit settings.
A guide on converting towers made using v5.5 to v6 will be written at a later date.