Changelog
v6.1.3 - March 18th 2026
Fixes
- Fixed SunRays not being modifiable with Lighting Changers
- Fixed
PitchRangeon Emitters always overridingPlaybackSpeedof Sounds even when not specified - Emitters now attempt to preload sounds, hopefully fixing issues where sounds wouldn't play
- Fixed Zone Boosters having a timer
- Replaced usage of
Debris, hopefully fixing some issues where sounds would cut off - Fixed the kit template place having broken
CustomPhysicalProperties - Fixed activating buttons via tags in Dialog System not working
- Fixed box-activated dialog parts potentially not working
- Fixed toggling button platforms being delayed if there are a lot of button platforms in the tower, even if they aren't the same color as the button that activated
- Fixed being able to avoid Trip Parts that stun you by holding jump
- Fixed weird behavior with Buttons when multiple buttons have the same color and a button using PadMode is involved
- Potentially fixed client objects sometimes not working
- Fixed incorrectly dismounting from mounts if you're mounted to multiple mounts at once
- Fixed the
SilenceWarningsconfiguration on Property Changers silencing all property changers rather than only the one that was configured to be silenced - Fixed Morphers with
CarryObjectssometimes retaining velocity after their movement finishes - Fixed incorrect outline thickness for Vanishers using Blink mode
Improvements
- Cleaned up the code for boosts
- Added support for extra configurable variables in custom boosts
- Added support for
TweenTimeattribute on button-activated objects - Added new values to _E.Value in Property Changers:
ViewportSize,IsKeyDown,PreferredInput - Changed button-activated constraints, now requires a tag to toggle rather than requiring a tag to not toggle
- Added
CurveModeconfiguration to Ziplines - Reverted the controls for corner flips on mobile back to how it works ingame
- Added support for specifying a custom distance pivot in Distance Culling
- Added
ManualAdvanceconfiguration to Dialog Parts
v6.1.2 - December 15th 2025
Fixes
- Fixed
Lights,Highlights and all constraints not being toggled when button activated - Fixed Boosters returning you to the incorrect power when a boost ends while multiple boosts of the same type are active
- Fixed MusicZoneEditors not resetting Priority & Disabled attributes back to their defaults
- Fixed MusicZoneEditors not working if the Priority value is added via an Attribute
- Fixed a memory leak inside of Property Changers
- Fixed inverted Vanishers having incorrect transparency when activated
- Fixed Emitters with GlobalSound enabled continuing to play any emitted sounds after being destroyed
- Actually fixed memory leak with Beat Block sounds
Improvements
- Added a
ToggleChildrenconfiguration to Beat Blocks - The kit now has a template for Pad Boosters with standardized indication
- Added support for activating buttons based on tags to Dialog Parts
- Changed the way custom boosts are set up
- Added a
SilenceWarningsconfiguration to Property Changers - Added
PitchRangeconfiguration for sounds in Emitters - Bullets will now ignore parts that have a
IgnoreBulletsTag - Added
SetInactiveTransparencyattribute to Button Platforms, it acts the same asSetTransparencybut for when the platform is deactivated - All parts of a Pushbox model will now be automatically unanchored when spawned
unless they have the
BoxAnchortag. It is recommended to keep the entire Pushbox model anchored in Studio to prevent issues caused by delays in client object loading. The update kit will automatically convert existing Pushboxes.
v6.1.1 - October 9th 2025
Fixes
- Reverted some changes to Sequencers that broke some complex contraptions.
Some of the previous behavior can be retained by using the new
HideSequenceconfiguration - Fixed default zipline segments not changing color to the zipline's color
- Fixed the first zipline segment not connecting to the zipline itself when it should
- Fixed Morpher buttons with a move time of 0 not working
Improvements
- Added a
HideSequenceconfiguration to Sequencers - The
Loopconfiguration on Ziplines now also works in reverse
v6.1.0 - October 9th 2025
IMPORTANT NOTE: Boost Pads have been deprecated and are no longer included in the kit.
The regular Booster object now includes a Pad mode that has matching behavior.
Old Boost Pads will still function in towers that use them, but they will no longer be maintained. Please convert old Boost Pads to regular Boosters after using the update kit. To avoid potential problems, the update kit will not automatically perform this conversion.
Fixes
- Fixed Morpher buttons not changing colors when activated
- Fixed Morpher's main part having weird movement behavior if unanchored
- Fixed Morpher's
NewMorphparts not updating their material correctly - Fixed an issue where Morphers keep running their movement code even after they finish moving
- Fixed some Client Objects not working randomly
- Actually changed the configuration version tag this time
- Added a sound pool to BeatBlocks to prevent memory leaks
- Fixed a typo in the Property Changer script that made the
SequenceVariablefunction not work - Fixed TouchConfigurations for Gui Displayers not working properly
- Fixed Sequencers using RunOnStart and SyncEnabled not working when music is not preloaded
- Fixed Turrets not registering touch events at all unless DestroyOnTouch is enabled
- Fixed state desync issues with button activated falling platforms
- Fixed button-activated pad Boosters having their hitbox visible
- Fixed incorrect deactivation behavior if there are multiple Buttons of the same color active at the same time
Improvements
- Added a new client object: Dialog System
- Added
JumpOnDismountconfiguration to Balloons, Vines and Ziplines - Added
OutlineColorandShrinkToZeroconfiguration to Vanishers - Added
IgnoreCanCollideandIgnoreTransparencytag support to Vanishers - Added Transparency support for Gradient Parts
- Added Stopper parts to Sequencers
- Replaced
HitboxModeconfiguration on client objects with aplayerHitboxModeattribute on TouchConfigurations - Improved Property Changer Functionality & warnings
- Updates to Boosters:
- Updated boost system, allowing for custom boosts through custom modules
Padmode added to regular Boosters. BoostPads are now deprecated and should be replaced with regular Boosters
- Slightly optimized Morphers
- Morphers with the
CarryObjectsconfiguration enabled now also affect orientation - Added a visible Corner Flip button on mobile
- Added a
IndicatorScaleMultiplierconfiguration to Beat Blocks - Added support for
RepeatCount,Reverses, andDelayTimein Property Changer tweens - Added
UseWeldandStartInCenterconfiguration to Ziplines - Zipline segments can now be customized by adding a part named
BaseSegmentto the Zipline model - Vanishers can now be a single part without a model
v6.0.2 - July 3rd 2025
Fixes
- Fixed incorrect default
TouchConfigurations being used internally, breaking some Client Objects - Fixed Teleporters not working
- Fixed Dismounters not being able to dismount Attachers
v6.0.1 - July 3rd 2025
Fixes
- Fixed a bug where Vanishers have
canFlipenabled even if it's turned off in theTouchConfiguration - Fixed the
Shrinkmode in Vanishers not working properly if orientated - Fixed an issue where
AutoRemovedidn't work on GuiDisplayers - Fixed Activator parts on Turrets using the wrong
TouchConfiguration - Fixed
canFlipsupport for Turret activators & Trip Parts - Fixed buggy behavior with
IndicatorIntervalon Beat Blocks when theirIndicatoris turned off - Fixed player hitboxes for every single client object.
- Fixed button activated Bounce Pads not deactivating
Improvements
- Swings, Vines & Ziplines can now have their mount models customized.
- Added a configuration to Dismounters where pushboxes can dismount parts for
the player instead of the pushbox itself. (
ForceDismountPlayer) - Allows you to have multiple Trigger parts for Attachers
- Added an
ActiveCanCollideconfiguration to Falling Platforms - Added a
CleanDelayconfiguration to Attachers - Added
MoveVector,IsShiftLocked&IsJumpingto the list of retrievable values in Property Changers - Added a
Loopconfiguration to Ziplines - Renamed frame parts to their floor number (NOTE: The update kit does not make this change.)
- Added support for Gradient Parts to affect its children as well
- Added a
StunDurationconfiguration to Trip Parts that immobilizes the player - Added a
SitOffsetconfiguration to Seats - Jump Launchers now support being made completely invisible
- Added a configuration to PropertyCheckers in which if the condition fails,
the entire sequencer loop will stop. (
ConditionalBreakSequence) - Added a configuration to PropertyCheckers in which it yields the sequence
until the condition has passed. (
ConditionalYieldSequence) - Added a new
Eventfield to PropertyCheckers in which it yields the sequence until the Event has fired. (Useful for ProximityPrompts, jump detection, etc) - Added the ability to use & change character instances in PropertyChangers.
- Added a
FlipCooldownAttribute to flips - Added
CollisionGroupsupport to TouchConfiguration
v6.0.0 - June 30th 2025
The kit has been fully reworked, being fully rescripted from scratch. This brings a lot of changes to what's inside the kit, such as client object functionality, as well as various other things such as optimization and script readability.
- New client objects: Attachers, Gradient Parts, GUI Displayers, Jump Launchers, One-Way Platforms, Property Changers, Swings, and Sequencers
- Various additions and changes to existing client objects
- Value objects inside Client Objects have been removed in favor of
Configurationobjects for settings and Tags for object flags.ClientObjectvalues are also no longer needed or used. - Distance Culling is now enabled by default for most physics objects to increase performance.
- There is now a
KitSettingsmodule found inReplicatedStoragethat allows you to toggle global kit settings.
A guide on converting towers made using v5.5 to v6 will be written at a later date.