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Changelog

[V6.0.2]

(wow not even 30 minutes since V6.0.1 lol)

Fixes

  • Fixed incorrect default TouchConfigurations used internally, breaking a some Client Objects
  • Fixed Teleporters not working
  • Fixed Dismounters not being able to dismount attachers

[V6.0.1]

Fixes

  • Fixed a bug where Vanishers have canFlip enabled even if it's turned off in the TouchConfiguration
  • Fixed Vanishers' Shrink mode not working properly if orientated
  • Fixed an issue where AutoRemove didn't work on GuiDisplayers
  • Fixed Activator parts on Turrets using the wrong TouchConfiguration
  • Fixed canFlip support for Turret activators & Trip Parts
  • Fixed buggy behavior with IndicatorInterval on Beat Blocks when Indicator is turned off
  • Fixed player hitboxes for every single client object.
  • Fixed button activated BouncePads not deactivating

Improvements

  • Swings, Vines & Ziplines can now have their mount models customized.
  • Added a configuration to Dismounters where pushboxes can dismount parts for the player instead of the pushbox itself. (ForceDismountPlayer)
  • Allows you to have multiple Trigger parts for Attachers
  • Added an ActiveCanCollide configuration to Falling Platforms
  • Added a CleanDelay configuration to Attachers
  • Added MoveVector, IsShiftLocked & IsJumping to the list of retrievable values in Property Changers
  • Added a Loop configuration to Ziplines
  • Renamed frame parts to their floor number (NOTE: The update kit does not make this change.)
  • Added support for Gradient Parts to affect its children as well
  • Added a StunDuration configuration to Trip Parts that immobilizes the player
  • Added a SitOffset configuration to Seats
  • Jump Launchers now support being made completely invisible
  • Added a configuration to PropertyCheckers in which if the condition fails, the entire sequencer loop will stop. (ConditionalBreakSequence)
  • Added a configuration to PropertyCheckers in which it yields the seqeuence, until the condition has passed. (ConditionalYieldSequence)
  • Added a new field "Event" to PropertyCheckers in which it yields the seqeuence, until the Event has fired. (Useful for ProximityPrompts, jump detection, etc)
  • Added the ability to use & change character instances in PropertyChangers.
  • Added a "FlipCooldown" Attribute to flips
  • Added "CollisionGroup" support to TouchConfiguration

[V6.0.0]

The kit has been fully reworked, and several objects now work differently.

A guide on converting towers made using v5.5 to v6 will be written at a later date.