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Changelog

[v6.1.1 - October 9th 2025]

Fixes

  • Reverted some changes to Sequencers that broke some complex contraptions. Some of the previous behavior can be retained by using the new HideSequence configuration
  • Fixed default zipline segments not changing color to the zipline's color
  • Fixed the first zipline segment not connecting to the zipline itself when it should
  • Fixed Morpher buttons with a move time of 0 not working

Improvements

  • Added a HideSequence configuration to Sequencers
  • The Loop configuration on Ziplines now also works in reverse

[v6.1.0 - October 9th 2025]

IMPORTANT NOTE: Boost Pads have been deprecated and are no longer included in the kit. The regular Booster object now includes a Pad mode that has matching behavior.

Old Boost Pads will still function in towers that use them, but they will no longer be maintained. Please convert old Boost Pads to regular Boosters after using the update kit. To avoid potential problems, the update kit will not automatically perform this conversion.

Fixes

  • Fixed Morpher buttons not changing colors when activated
  • Fixed Morpher's main part having weird movement behavior if unanchored
  • Fixed Morpher's NewMorph parts not updating their material correctly
  • Fixed an issue where Morphers keep running their movement code even after they finish moving
  • Fixed some Client Objects not working randomly
  • Actually changed the configuration version tag this time
  • Added a sound pool to BeatBlocks to prevent memory leaks
  • Fixed a typo in the Property Changer script that made the SequenceVariable function not work
  • Fixed TouchConfigurations for Gui Displayers not working properly
  • Fixed Sequencers using RunOnStart and SyncEnabled not working when music is not preloaded
  • Fixed Turrets not registering touch events at all unless DestroyOnTouch is enabled
  • Fixed state desync issues with button activated falling platforms
  • Fixed button-activated pad Boosters having their hitbox visible
  • Fixed incorrect deactivation behavior if there are multiple Buttons of the same color active at the same time

Improvements

  • Added a new client object: Dialog System
  • Added JumpOnDismount configuration to Balloons, Vines and Ziplines
  • Added OutlineColor and ShrinkToZero configuration to Vanishers
  • Added IgnoreCanCollide and IgnoreTransparency tag support to Vanishers
  • Added Transparency support for Gradient Parts
  • Added Stopper parts to Sequencers
  • Replaced HitboxMode configuration on client objects with a playerHitboxMode attribute on TouchConfigurations
  • Improved Property Changer Functionality & warnings
  • Updates to Boosters:
    • Updated boost system, allowing for custom boosts through custom modules
    • Pad mode added to regular Boosters. BoostPads are now deprecated and should be replaced with regular Boosters
  • Slightly optimized Morphers
  • Morphers with the CarryObjects configuration enabled now also affect orientation
  • Added a visible Corner Flip button on mobile
  • Added a IndicatorScaleMultiplier configuration to Beat Blocks
  • Added support for RepeatCount, Reverses, and DelayTime in Property Changer tweens
  • Added UseWeld and StartInCenter configuration to Ziplines
  • Zipline segments can now be customized by adding a part named BaseSegment to the Zipline model
  • Vanishers can now be a single part without a model

[v6.0.2 - July 3rd 2025]

Fixes

  • Fixed incorrect default TouchConfigurations being used internally, breaking some Client Objects
  • Fixed Teleporters not working
  • Fixed Dismounters not being able to dismount Attachers

[v6.0.1 - July 3rd 2025]

Fixes

  • Fixed a bug where Vanishers have canFlip enabled even if it's turned off in the TouchConfiguration
  • Fixed the Shrink mode in Vanishers not working properly if orientated
  • Fixed an issue where AutoRemove didn't work on GuiDisplayers
  • Fixed Activator parts on Turrets using the wrong TouchConfiguration
  • Fixed canFlip support for Turret activators & Trip Parts
  • Fixed buggy behavior with IndicatorInterval on Beat Blocks when their Indicator is turned off
  • Fixed player hitboxes for every single client object.
  • Fixed button activated Bounce Pads not deactivating

Improvements

  • Swings, Vines & Ziplines can now have their mount models customized.
  • Added a configuration to Dismounters where pushboxes can dismount parts for the player instead of the pushbox itself. (ForceDismountPlayer)
  • Allows you to have multiple Trigger parts for Attachers
  • Added an ActiveCanCollide configuration to Falling Platforms
  • Added a CleanDelay configuration to Attachers
  • Added MoveVector, IsShiftLocked & IsJumping to the list of retrievable values in Property Changers
  • Added a Loop configuration to Ziplines
  • Renamed frame parts to their floor number (NOTE: The update kit does not make this change.)
  • Added support for Gradient Parts to affect its children as well
  • Added a StunDuration configuration to Trip Parts that immobilizes the player
  • Added a SitOffset configuration to Seats
  • Jump Launchers now support being made completely invisible
  • Added a configuration to PropertyCheckers in which if the condition fails, the entire sequencer loop will stop. (ConditionalBreakSequence)
  • Added a configuration to PropertyCheckers in which it yields the sequence until the condition has passed. (ConditionalYieldSequence)
  • Added a new Event field to PropertyCheckers in which it yields the sequence until the Event has fired. (Useful for ProximityPrompts, jump detection, etc)
  • Added the ability to use & change character instances in PropertyChangers.
  • Added a FlipCooldown Attribute to flips
  • Added CollisionGroup support to TouchConfiguration

[v6.0.0 - June 30th 2025]

The kit has been fully reworked, being fully rescripted from scratch. This brings a lot of changes to what's inside the kit, such as client object functionality, as well as various other things such as optimization and script readability.

A guide on converting towers made using v5.5 to v6 will be written at a later date.