Balloons
Balloon Dispensers attach objects that touch them to a balloon using a rope. The balloon will be propelled vertically.
Objects on balloons will be dismounted when the player jumps or when the object/balloon touches a Dismounter. Alternatively, they are dismounted when specific conditions are met, which are listed in the configurations.
Use Cases
Balloons can be used to slowly lift the player upwards or downwards while allowing free horizontal movement.
Balloon visuals can be customized by editing the BalloonModel
inside the balloon dispenser.
Balloon timers can be customized by editing the TimerGui
inside the balloon's configuration.
Configuration
Name | Default Value | Description |
---|---|---|
AllowJumpDismount | true | Determines whether the balloon can be dismounted by jumping. |
DestroyWhenExpired | true | When true, balloons are automatically dismounted upon expiring, otherwise they lose their velocity and do not rise. |
Speed | 5 | The velocity at which the balloon rises (or falls, if negative). |
KeepMomentum | true | When true, objects will keep any momentum they had on the balloon after dismounting. |
MaxHeight | 0 | The maximum height difference between the balloon and the dispenser before expiring. Ignored if set to 0. |
RopeLength | 8 | The length of the balloon's rope. |
Timer | 0 | The amount of time before the balloon expires automatically (infinite if set to 0). |