Boosters grant the player a boost when they are interacted with.
Use Cases
Boosters can be used to give the player a movement boost. These can be either temporary or permanent until removed.
Configuration
Name | Default Value | Description |
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Mode | Default | The mode of the booster. |
Type | Speed | The type of the boost. |
Power | 32 (Speed), 100 (Jump) | The power of the boost. |
Duration | 5 | Duration of the boost in seconds. If set to 0, the boost will be infinite until removed. |
TimerDecimals | 1 | The amount of decimals to show on the boost timer. |
HideGUI | false | When true, the boost GUI will not be shown. |
Types
Type | Humanoid Property affected | Default Value |
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Speed | WalkSpeed | 16 |
Jump | JumpPower | 50 |
Modes
Mode | Description |
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Default | Booster will behave as normal. Boost can only be removed by a Boost Remover or by letting the timer expire. |
Zone | The boost will automatically end once the player stops interacting with the booster. |