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Seats

Seats are parts that weld a player to them when touched. Sitting players are immedietely moved to the Top surface of the part and placed in a sitting animation. When the player attempts to jump, they will dismount from the Seat. Being a mountable, a player may be forcibly dismounted from a seat using a Dismounter.

Seats only support Players and any other object (even objects allowed in the TouchConfiguration) will be ignored.

Use Cases​

Seats may be used to temporarily weld a player to a part.

Keep in mind that the player might interact oddly with other client objects whilst sitting on a Seat due to being directly welded to it.

Configuration​

NameDefault ValueDescription
Cooldown1The time it takes the Seat to be mountable again after dismounting.
SitOffsetCFrame.new(0, 0, 0)The offset added to the default sitting position when mounting.