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Seats

Seats are parts that weld a player to them when touched. Sitting players are immedietely moved to the Top surface of the part and placed in a sitting animation. When the player attempts to jump, they will dismount from the Seat. Being a mountable, a player may be forcibly dismounted from a seat using a Dismounter.

Seats only support Players and any other object (even objects allowed in the TouchConfiguration) will be ignored.

Use Cases

Seats may be used to temporarily weld a player to a part.

Keep in mind that the player might interact oddly with other client objects whilst sitting on a Seat due to being directly welded to it.

Configuration

NameDefault ValueDescription
Cooldown1The time it takes the Seat to be mountable again after dismounting.
SitOffsetCFrame.new(0, 0, 0)The offset added to the default sitting position when mounting.