Seats
Seats are parts that weld a player to them when touched. Sitting players are immedietely moved to the Top
surface of the part and placed in a sitting animation. When the player attempts to jump, they will dismount from the Seat. Being a mountable, a player may be forcibly dismounted from a seat using a Dismounter.
Seats only support Players and any other object (even objects allowed in the TouchConfiguration) will be ignored.
Use Cases
Seats may be used to temporarily weld a player to a part.
Keep in mind that the player might interact oddly with other client objects whilst sitting on a Seat due to being directly welded to it.
Configuration
Name | Default Value | Description |
---|---|---|
Cooldown | 1 | The time it takes the Seat to be mountable again after dismounting. |
SitOffset | CFrame.new(0, 0, 0) | The offset added to the default sitting position when mounting. |