Teleporters
Teleporters teleport interacting objects to a set destination upon touch. Within the model, parts named Teleporter
are considered teleporters, and parts named Destination
are considered destinations. When any Teleporter
part is touched, the object is moved to a random Destination
.
Use Cases
Teleporters can be used to move players and parts to a designated position.
Configuration
Name | Default Value | Description |
---|---|---|
DisableCollision | false | Only applies to players. If true, the player will not activate objects they interact with while teleporting. |
Instant | true | If true, the teleported object will be instantly moved to the destination. Otherwise, they will move to the destination using the provided TweenConfiguration. |
KeepVelocity | true | If true, the teleported object will retain its previous velocity when teleporting. Otherwise, it will be reset to 0. |
Offset | CFrame.new(0, 4, 0) | When being teleported, the location the teleported object will teleport to will be offset by this value. |
SeamlessTeleport | false | If true, the teleported object will be moved and rotated so that it ends up in the same position and orientation relative to the destination as it was relative to the teleporter. Additionally, if a character is being teleported, the player's camera will be oriented relative to the player's new world orientation. Overrides Offset . |