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Vines

Vines are objects that attach the player or a Pushbox to a part using the provided constraint (RopeConstraint by default). The used constraint can be modified by inserting a new constraint named VineConstraint to the Vine. Objects on Vines dismount either when touching a Dismounter or when the player jumps.

The Vine's sounds can be changed by modifying the Sound objects inside the Sounds folder.

Use Cases

Vines are used in gameplay, for example to swing to platforms that are otherwise impossible to reach. They can be combined with fast elevators to make unique momentum jumps. The length of the Vine can be adjusted by editing the length of the constraint.

Configuration

NameDefault ValueDescription
AllowJumpDismounttrueDetermines whether the Vine can be dismounted by jumping.
HandleAnimationtrueWhen true, the player will have an animation of holding on to the vine.
JumpOnDismounttrueWhen true, the player will jump when dismounting from the vine.
KeepMomentumtrueWhen true, objects will retain their momentum upon grabbing the Vine.
RespawnTime1The time it takes for the Vine's AttachmentPart to re-appear after the player dismounts it.