Vines
Vines are objects that attach the player or a Pushbox to a part using the provided constraint (RopeConstraint by default). The used constraint can be modified by inserting a new constraint named VineConstraint
to the Vine.
Objects on Vines dismount either when touching a Dismounter or when the player jumps.
The Vine's sounds can be changed by modifying the Sound
objects inside the Sounds
folder.
Use Cases
Vines are used in gameplay, for example to swing to platforms that are otherwise impossible to reach. They can be combined with fast elevators to make unique momentum jumps. The length of the Vine can be adjusted by editing the length of the constraint.
Configuration
Name | Default Value | Description |
---|---|---|
AllowJumpDismount | true | Determines whether the Vine can be dismounted by jumping. |
KeepMomentum | true | When true, objects will retain their momentum upon grabbing the Vine. |
RespawnTime | 1 | The time it takes for the Vine's AttachmentPart to re-appear after the player dismounts it. |